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The Iconic Game Turns 20 – The Plastic Guitar That Connected Generations Between Rock Generations

It has been 20 years after Guitar Hero hit the market across the Atlantic, giving players everywhere the means to become a rock star. Figuratively speaking, but try telling that someone who has nailed Free Bird’s lengthy guitar solo in front of an enthusiastic crowd of friends.

Created by the developers, Guitar Hero gave players a plastic guitar peripheral to follow coloured notes moving along the display synchronized to the music. Every sequence mimicked specific notes, creating the feel of a genuine live show.

Harmonix had already tried its hand in the music genre before partnering with the publisher, which was acquired by the gaming giant in 2006. Together, they laid the groundwork for a surprising massively profitable franchise which made a remarkable impact for many musicians included, showcasing decades-old bands to millions of younger players.

Michael Dornbrook, ex-chief operating officer of Harmonix, remembers the initial budgetary hurdles of licensing the recordings – despite the fact the first two games primarily featured rerecorded tracks.

“We rerecorded every song since the cost was so high,” he explains. “Despite having the necessary permissions by themselves, it was extremely difficult. We couldn’t get bands like the Who – the publisher was operating on a shoestring budget, and we were fairly certain the project would flop. However, when the game became a hit, album purchases airtime increased, all artists desired to be in.”

He adds: “Among the remarkable aspects was how many parents got in touch expressing gratitude for introducing their children to the songs they adored. It became a multigenerational phenomenon.”

Timeless Music Gains Younger Fans

Northern Irish group the Answer had their track in the 2008 release the popular installment. Guitarist the artist recalls how the series brought older hits back into vogue: “The game provided a larger, new demographic. Generally such music was seen as music that was past it, however when it was included in the title and teenagers were finding it, suddenly it was cool. That legitimised it, eliminating the ‘dad rock’ label. It gave our catalog a new life.”

In 2008, the Answer’s first record remained unreleased in the US, so the game served as a primary platform for exposure for the group as they went on US tour supporting the rock giants. “Their crew were playing Never Too Late during travel, and some of them recognized us thanks to the game,” Mahon says.

Major Band Titles Enduring Influence

Rock’s biggest acts quickly took advantage of the game's success, with Aerosmith, Metallica and Van Halen featuring in specialized spin-off titles centered around each band’s catalogue and related stories, visuals and rock’n’roll mythology. For example, Guitar Hero: Aerosmith, it was said to have made the group more money than any of their studio albums. It moved well over half a million units upon release, while demand for their songs rose of up to 40% at a time as the industry was already collapsing.

Guitar Hero continues to inspire nimble-fingered fanaticism within the community. Recently, an online personality achieved a remarkable feat featuring the challenging track – an infamously tough power-metal song made popular by Guitar Hero – using a fan-made version, a no-cost alternative with almost identical gameplay and extensive personalization features. The song is challenging enough on the hardest setting, not to mention played at double speed and without missing a single one of the thousands of cues. The streamer claimed it took nine months of practice.

“The game offers a, imaginary experience. Just as with other games, it doesn't imply you ought to pick up actual weapons and enlist,” says DragonForce guitarist the artist.

The band had already completed a successful tour when their hit was featured on Guitar Hero III, yet he explains it made them widely recognized. “I recall our distributors informing us that we were records were moving like crazy,” he says. “Popularity surged on the subsequent tour, and we performed right ahead of the headliners on the Mayhem festival.”

Indeed, the band's visibility via the game was so immense that it has threatened to eclipsing everything else accomplishments. Recently, the track featured in a trailer for Despicable Me 4. “In the past I felt otherwise, but I’ve made peace with it,” he admits. “If you only hear one DragonForce song, it’s totally cool – each person has their own path in music and I'm pleased we played a role in fans' experiences”.

Enduring Impact of a Iconic Controller

The best marketing, be it for automobiles, apparel or games, goes further than selling something – it inspires a desire. Did Guitar Hero harness this? “That’s exactly what our team aiming to achieve,” he confirms. “That thrill of being a music icon in the spotlight. From day one, the co-founders believed humans have a natural human desire to make music, and their goal was to leverage innovation to allow people to do it”.

The majority of Guitar Hero games were released in just a half-decade from 2005 to 2010, including spin-offs like the DJ version, including a turntable controller, and Band Hero. Subsequently, the publisher’s interest in plastic instruments waned, except for a short-lived revival several years later.

Titles such as Clone Hero and newer releases have kept the scene alive, with expectations of something from the original publisher on the way. Recently formed developers has begun production on their first rhythm-based title. The initial creators are both involved as special advisers. Is the world ready to embrace a new entry following Guitar Hero?

“Our team believed those games might become similar to sports games allowing annual releases,” Dornbrook says. “There’s so much new music that it could be perennially popular, so I’ve always been hopeful. It's entirely possible for it to continue for future fans.”

About the author

Michael Manning

A passionate writer and environmental advocate with a background in journalism and sustainability studies.

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